I'm excited when I see a housefly at home 🪰
No, I'm not crazy (not that much), just because I got a new toy, Bug-a-salt, a product that turns a miserable fly-killing experience into a funny pest-hunting game.
Speaking of gamification, this is a really good example.
A few things I think making this product work:
- Make it fun, or connect a boring/tedious behaviour with a fun experience.
- Make it simple. This gun doesn't need a battery or special bullets, table salt is all it needs.
- Make it solid. The product itself feels heavy and tangible.
I think these three things also make sense for designing digital products.
Now I'll go hunting some flies.